- need some basic toilet mechanics
- need malnutrition from eating the same food
- need atrophying from sleeping for a week
- should be able to fire-harden sticks as cheap, rubbish headless arrows
- make spears
- spear-throwers
- eating tinned food should yield an empty tin, which can be harvested for scrap metal
- should be allowed to sleep without a bedroll, at a penalty (back ache?)
- resource respawns should be less predictable, move around more
- more stew-based food & more semi-edible ingredients, eg tin of chopped tomatoes, sesame seeds
- dried food requiring water to cook, eg oats, rice, pasta, flour
- should be able to break planks off of outbuildings for firewood, if not actual shelters. It's your responsibility not to eat your own home
- need foxes (arctic foxes?)
- as carpentry knowledge increases, be able to build a wooden cart to carry more stuff in
- on daily stats screen (in journal) display how many km travelled that day
- able to use improvised weapons, ie stick = club; hatchet; knife; prybar
- should be able to sleep in a car
- running should keep you warmer
Tagged as: games ideas